sagaston:

New show poster for Beggar’s Carnivale, by yours truly. This is the first Beggar’s poster I’ve done, and I’m pretty happy with it. It’s a complete knock off of Rene Gruau’s Parisian cabaret posters. It ended up coming out somewhat Frank Miller-esque, which wasn’t my plan but eh the guy knew his negative space. 

I’m really happy with how rough and lose it came out, was a nice change from trying to make polished pieces. All of the line art was done with an extra wide chisel tip Sharpie. 

It’s meant to be lolavanella, and I think that comes across even with how heavily stylized it is.

sagaston:

Detail of my current WIP. Pretty happy with it so far.

sagaston:

Art from Clockworks 0176: Eaves
http://shawntionary.com/clockworks/?p=2308
sagaston:

Art from Clockworks 0176: Eaves
http://shawntionary.com/clockworks/?p=2308
sagaston:

Art from Clockworks 0176: Eaves
http://shawntionary.com/clockworks/?p=2308

sagaston:

Update to the comic panel/establishing shot/photo collage thing I posted last night. I’m pretty happy with it.

sagaston:

Making a comic. This photo collage building shot is the first art thing I’ve done in like a month, aside from a couple of sketches.

Here’s a face I haven’t drawn in a long time. #art #makingcomics #Clockworks #steampunk http://ift.tt/1yyjrjG

While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one. 

While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.

Pic 1: the panel as it appeared in the recent comic.

Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.

Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)

Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one. 

So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots. 

So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.

The background was originally another half dozen or so layers before I flattened it, as well. 

This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.

Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots. 

sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.
sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.
sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.

sagaston:

Art from Clockworks 0175: Coxcomb.

I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.

Quick sketch of Pete, for the Clockworks rpg. Pete’s an npc who will show up in the game, a changeling who unfortunately has the face of a rat. Pete has not had an easy life. #art #sketch #Clockworks #steampunk #fantasy http://ift.tt/1m18w9w