Here’s a face I haven’t drawn in a long time. #art #makingcomics #Clockworks #steampunk http://ift.tt/1yyjrjG

While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one.  While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.
Pic 1: the panel as it appeared in the recent comic.
Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.
Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)
Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one. 

While I’m at it, here’s a bit of a look at this panel without some of the various overlays and such.

Pic 1: the panel as it appeared in the recent comic.

Pic 2: without the Standard Grunge Layer I’ve been using on almost every page for the last 50 pages or so.

Pic 3: without the gradient overlay I’ve been slapping on every panel for the last 20 pages or so. (These are different colors or shapes based on the location the heroes are in and the mood etc. This one was a warm golden glow. I’m still very much experimenting with these.)

Pic 4: without the other gradient overlay that’s over the background, as well as without the background shadows. The background overlay might go away at some point in my Comic Making Process. Everything’s basically an experiment as the style of the comic continues to refine and evolve. The middle two panels look weird to me, but I don’t mind the simplicity of the last one. 

So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots.  So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.
The background was originally another half dozen or so layers before I flattened it, as well. 
This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.
Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots. 

So I may have a problem with Layers in Photoshop. Here’s a pretty simple panel from last week’s Clockworks page. Just 3 characters talking. Not counting the background or atmospherics or anything, there are 10 layers of art of the characters. That’s a little silly.

The background was originally another half dozen or so layers before I flattened it, as well. 

This isn’t even the worst I’ve done, and this is for a fairly simple comic, no action or magic or explosions or crazy stuff. Just 3 people talking on a sidewalk.

Actually wait, it’s worse than this. Oliver in the background there is two more layers, and they’re not in these screenshots. 

sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.
sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.
sagaston:

Art from Clockworks 0175: Coxcomb.
I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.

sagaston:

Art from Clockworks 0175: Coxcomb.

I’m not super happy with this page, but I think that’s may just be because I’m being overly critical of it. Anyway, here are some people talking on a street.

Quick sketch of Pete, for the Clockworks rpg. Pete’s an npc who will show up in the game, a changeling who unfortunately has the face of a rat. Pete has not had an easy life. #art #sketch #Clockworks #steampunk #fantasy http://ift.tt/1m18w9w

And all done! If you haven’t been following along today, here’s some rambling:
Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.
To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.
I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.
This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out. And all done! If you haven’t been following along today, here’s some rambling:
Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.
To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.
I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.
This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out. And all done! If you haven’t been following along today, here’s some rambling:
Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.
To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.
I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.
This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out. And all done! If you haven’t been following along today, here’s some rambling:
Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.
To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.
I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.
This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out. And all done! If you haven’t been following along today, here’s some rambling:
Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.
To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.
I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.
This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out.

And all done! If you haven’t been following along today, here’s some rambling:

Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.

To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.

I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.

This first one is a street scene by Andrew Krahnke. I’ve included his original line art here, as well as some of the steps towards my final color version. This is I think the first time I’ve ever colored someone else’s line art, and I’m pretty happy with how it came out.

Step 2 of whatever. As I said last time:

Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.

To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.

I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.

I started with a street scene by Andrew Krankhe. I’m now maybe 2/3 of the way to finishing this, unless I start going nuts with detail.

Spears of the Dawn is an African inspired fantasy RPG, using old school D&D style mechanics to run games in a fantasy world based more on African legends and cultures than the European styles of most fantasy stories/games.

To encourage people to make more African inspired games/whatever, the creator Kevin Crawford put all of the art into the public domain. You can get it all here.

I decided it would be fun to take a crack at coloring some of the artwork, which is all black and white line art. These might end up in the Clockworks rpg book some day, as there are a few cultures inspired by parts of Africa, or it might just be as a thing to do when I want to art but don’t have an agenda or client or goal besides making a cool thing.

I started with a street scene by Andrew Krankhe. This is maybe 1/3 of the way done. I’ve got the sky and trees done, and the basic shape of the buildings. I’m done for the day, on to working on the comic, but I thought it was coming along well and I’d share the progress.

sagaston:

So here’s a question for all of you.

This chapter I’ve really pushed the backgrounds/scenery of Clockworks. Now that our heroes have left the greys and industrial shadows of their home behind, I really want to take the time to create a sense of place whenever they hit somewhere new. Hence the hustle and bustle of Jostrenet.

So, looking at just the most recent comic, what sort of feeling do you get of the city they’re in? There are no wrong answers here, I’m just curious to know what people’s first impressions of the place are. You can reply or reblog or shoot me an ask. I’m just in new territory, both artistically and story wise, and would love to know how my intentions compare to people’s reactions.

sagaston:

Art from Clockworks 0174. I’m very happy with how this one came out. Hope you dig it.
sagaston:

Art from Clockworks 0174. I’m very happy with how this one came out. Hope you dig it.
sagaston:

Art from Clockworks 0174. I’m very happy with how this one came out. Hope you dig it.

sagaston:

Art from Clockworks 0174. I’m very happy with how this one came out. Hope you dig it.